![]() ![]() ![]() As I progress those who I accepted at the door or had a baby and is grown up as next targets. For me, I would do random people to have kids that isn't at 100% happiness. It is real easy from the beginning to get happiness up. Then it's just about selecting the males you want to ugrade their morale to go get "busy". From that, females should always be at 100% (especialy since once pregnant they flee failed rush and do not get morale penalty). Each time you get new dweller (grown kids/radio), you need to juggle them to increase their happiness.īut, there will come a point where rushing rooms is too risky for it's benefit (seems to be linked to dweller number).Īt that point, you'll need to rely on two methods : radio broadcasting inside the vault only (no new dweller, unsure about it's effectiveness) or mating.Įvery time you successfuly get a femal pregnant, both father/mother get a substantial boost in happiness that should normaly bring them to 100% instantly. That alone can get you to 100% at least early on. a room that has not have a rush lately and thus does not get the added +10% failure chance). As soon as you get more then one room type you can switch dwellers back and forth assigning dwellers that have less then 100% to the room that you'll be rushing (i.e. What I did is simple early on, but gets trickier the more dweller you get (riskier failed rush).Įvery time you rush successfully a room, dwellers assigned to it get a happiness boost. ![]()
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